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Two Thousand Days

Two Thousand Days
Date
24 April 2009
Two thousand days ago, after a calls to arms in The Eagle pub, we set up Relentless Software. At the time all we had was £2,000 to bribe a landlord and a promise from Sony that if we delivered our milestones on time then there'd be money in the bank to pay the rent.

Twelve games later, things have worked out well for everyone: the landlord got the money he was owed, Sony got a multi-million selling franchise and we got a healthy videogame company that seems well poised for the next two thousand days. And we did it without killing ourselves in the process. That seems worthy of a news update.