Twelve games later, things have worked out well for everyone: the landlord got the money he was owed, Sony got a multi-million selling franchise and we got a healthy videogame company that seems well poised for the next two thousand days. And we did it without killing ourselves in the process. That seems worthy of a news update.
Two Thousand Days
- Date
- 24 April 2009
Two thousand days ago, after a calls to arms in The Eagle pub, we set up Relentless Software. At the time all we had was £2,000 to bribe a landlord and a promise from Sony that if we delivered our milestones on time then there'd be money in the bank to pay the rent.