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Buzz! Quiz World

Well it wouldn't be Christmas without Buzz, would it? We're very proud to announce our latest Buzz! game for PlayStation3.

New rounds, new game modes, new contestants, new mini-quizzes, fully customisable, an expanded eight-player game and multiple local players in Sofa vs Sofa. We've also added a profile system which lets Buzz track how you're playing and abuse you by name. It's as unnerving as it sounds.

Yes, your existing quiz packs will work and yes, your MyBuzz! quizzes will work. It's all good.

At some point we'll give Quiz World a page on our site, but in the mean time here's a video and some screenshots. Video on YouTube here.

3rd June 2009

Buzz Goes Home

As you might have read, Buzz! HQ in Home is about to go live very soon. And pending any 11th hour snafus, we really mean 'real soon now'. It's something we've been working on for a long time and we had to cut off someone's hands for leaking something last year, so it's nice to have it done and dusted.

For anyone familiar with Mike Reid's Runaround TV show, you already know how to play. Run to the area represented by the answer that you think is correct. Can you bluff people by switching your answer at the last minute? It uses user generated quizzes from the MyBuzz site, combined with a voting mechanism within the game, so this is your chance to get your quizzes being played within Home.

Video and screenshots in the link above.

2nd June 2009

Pick of The Fringe

Our friends at Arty magazine have voted our art show as the Number 1 Pick of the Fringe Festival. So proof at last, as if it were needed, that we really do make great art.

There isn't long to go now and we are all getting really rather excited about the opening of the show this Saturday, 2nd May. 

1st May 2009

Two Thousand Days

Two thousand days ago, after a calls to arms in The Eagle pub, we set up Relentless Software. At the time all we had was £2,000 to bribe a landlord and a promise from Sony that if we delivered our milestones on time then there'd be money in the bank to pay the rent.

Twelve games later, things have worked out well for everyone: the landlord got the money he was owed, Sony got a multi-million selling franchise and we got a healthy videogame company that seems well poised for the next two thousand days. And we did it without killing ourselves in the process. That seems worthy of a news update.

24th April 2009

Relentless returns to the Fringe!

After the success of last year's show, we simply had to do it again. The good news is there are 17 of us showing that making great videogames is not the only art we have mastered.

The Relentless Art Show 2009 is free, located in the centre of town in the Imperial Arcade (next to Starbucks) and will run from the 2nd to the 25th of May so come along.

9th April 2009

Buzz!: Brain Of...

Easter sees the release of our Buzz!: Brain of the UK, or Buzz!: Le Plus Malin Des Français, or Buzz!: Deutschlands Superquiz or any one of the other 18 countries depending on where you're reading this. We always try and tailor our games to suit each country but in this one we've really pulled out the stops to find out who has most local knowledge. We've also added leaderboards for each country so that you can prove that you're the biggest brain of your domain.

Available on PlayStation3 and PlayStation2. Our localisation team have never worked so hard!

16th March 2009

Still Hiring

Despite the current economic crisis, we're pleased to say that we're still hiring. We have some open positions for our future Buzz! titles and we're also hiring for our self-published Secret Project, more news of which in the coming months. Check the jobs section for more information.

2nd March 2009

Working Hours

We were interested to read about a comprehensive Finnish study that looked at the results of working long hours. Although the study doesn't have answers as to why, it concluded that those people working more than 55 hours a week had poorer mental skills than those who worked a standard working week.

We've always questioned the merits of long hours whether driving trucks, working in a bank or making videogames. We've always stuck to 9-5 and we've seen great results. It's interesting to see that the relative merits of working hours are still being fiercely debated in places such as the IGDA Leadership Forum.

26th February 2009

GamesAid

GamesAid, a new charity initiative for the videogames industry, has raised lots of money. We're proud to say that our poker tournament and Buzz! party raised over £6,000 for GamesAid last year. Hopefully, more of the same this year. GamesAid is a great cause that we can all join in.

25th February 2009

Wired Sussex Digital Media Jobs and Skills Fair

Next Thursday (26th February) we'll be exhibiting at the Wired Sussex Digital Media Jobs and Skills Fair in the Corn Exchange, Brighton from 12 noon to 8pm. Come and find out more about our current vacancies and hear why we're the best independent games developer around.

For more information and to register for a free ticket please visit www.brightonjobfair.co.uk

19th February 2009

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